The Escapist brings us their own opinion of Defiance from E3. This time the author gives us a his brief opinion on the dynamic system in the game, and this time the author was playing on a console rather than a PC.
While I was waiting for one of the developers during my demo, I picked up a controller and started playing. It only took a few seconds to figure out what I was supposed to do. Even though it’s an MMO, it’s completely intuitive to anyone who’s played a third-person shooter before, and it was nice to not need a bunch of instructions before I could proceed. I saw a marker on my map in the distance, hopped on an ATV, and made my way over to a massive fight between humans and Hellbugs, the nightmarish creatures that are the result of decades of war between Earthlings and aliens. I jumped into the action, helping my fellow humans take out the bugs and picking up some loot along the way.
At that point I was joined by a developer, who pointed out the ease with which I had gotten into the game. “That’s exactly what we were going for,” he told me. I was in the midst of an event that had changed a bright, sunny day to a gloomy one, and I went from objective to objective fighting bugs until the final challenge, an enormous creature that required teamwork and patience to take down. Throughout the entire demo, I never stopped having fun.
What’s cool is that while events like these will happen within the world of Defiance, participation in them is optional. Players can continue on other quests, and when the skies darken and the Hellbugs appear they can answer the call or ignore it entirely. This is similar to Trion’s MMO Rift, and seems to be working really well in that game, so it’s great to see that interesting element used in another game.
Read the rest of the article over at The Escapist.