The previews are being released from E3 as the press gets their hands on Defiance. Today we get MMORPG.com’s William Murphys take on Defiance:
I asked Trion about the character, and was surprised to learn that Defiance is a classless game. You’ll gain levels and earn XP, but you don’t pick a class. The game’s diverse cache of weapons will help determine your role (healing guns siphon health from enemies to you and your teammates for instance). But more importantly, you’ll get skill points to deck out your character in whatever way you see fit. Spend it on stealth abilities, movement abilities, AOE damage skills, and so forth. But there are some crazy guns that can completely change your role in battle as well. My personal favorite was the Incubator: a weapon that fires alien eggs which stick to enemies, and as you fire more shots they pile up on him, growing, until they burst and the hatchlings attack the already injured foe beneath the rotten vitriolic sacks of otherworldly goop.
There are dungeons for team-based encounters, referred to simply as “co-op maps” here, and loot is mostly cosmetic based, with the stats and bonuses coming from mods you slot into your equipment. You can dress your guy up however you want, independent from your stats this way.
We get a bit of gameplay and game mechanic news here. We find that the game is classless and and your role is solely depended on the gun you choose. It appears to be a open skill based system where you get to customize your own character. We also get confirmation that the game will be PVE centric as there will be dungeons and boss like typical MMORPG games. From personal accounts, people are saying this game is a better version of Tabula Rasa.
Stay tuned for more news out of E3 and make sure you read the rest of the preview at MMORPG.com.